STEAM EDUCATION PROGRAM

STEAM is the derivative of the STEM. Steam focuses on interpreting Science and Technology through Engineering and Art. STEAM is a contextual curriculum where subjects are coordinated in such a manner that they work support systems for each other. It is essential to note that these scaffolds are not just under the educational umbrella of engineering, math and science but also include the arts in both the aesthetic sense along with the artistic divisions of liberal, language and physical arts.

WHY STEAM

The STEAM Framework is divided into 4 phases each comprising of 2 sub levels:

This is the level where a concrete foundation is laid down using hands-on activities and exposure to basic concepts which will later be refined and polished.

  • Science & Technology
  • Engineering & Mathematics
  • Arts
Level 1
Introduction of STEAM activities will be carried out through the integration of hands-on activities.
Level 2
Students will be able to work with building blocks, design tools along with being exposed to computation thinking activities

The primary levels take the practice a notch higher to develop a strong scaffold. The concepts that were taught in the early year’s level will now be turned into more concrete and individualized concepts. Students will also be introduced to design ideation through DIY tools and kits.

  • Science & Technology
  • Engineering & Mathematics
  • Art
Level 1
Students will work on developing higher-order thinking skills through experiential learning carried out through various activities
Level 2
Students will become an active digital citizen and will also be exposed to a the project involved environmental issues

The linkage levels are where concepts are already formed and students are at a level a stable level, at this level advanced Lego designing and other design implementation tools will be introduced to the students along with language and programming software.

  • Science
  • Engineering
  • Technology
  • Math
  • Arts
Level 1
STEAM will be taken to the next level, considering the maturity of students in terms of age and experience. STEAM activities will now, at this level include middle-tier programming and advanced language development.
Level 2
Application of digital and global citizenry will be carried out through a team led project work.

This is the advanced level students will be able to complete high-level tasks and program their own robots as well as design a project and complete it based on current global issues.

  • Science
  • Technology
  • Engineering
  • Arts
  • Math

 

Level 1
Students’ will work on actual Robotic designs.
Level 2
Students will work on one major global concern with a partner and complete documentation on the effects of the project through collaborative project-based approach.

STEAM IN ACTION

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